Please share here your feedback about this first step about spam attacks prevention.
Doesn't work, you can spam from the atk planner (and it's probably more efficient to do so).If the attacks are from attack planner? And you are just doing your tries? The system should recognise if the attack is from the attack planner for CS timing or its spam attacks(multiple attacks on the same time)
if i'm trying to conquer a city, thanks to the attack planner, i can send and cancel up to 12 orders in 20 seconds.
- A player tries to send 12 attacks from the same city within 60 seconds.
i totally agree2 cities that attack
1click the ls to get a time
10-11 clicks for the cs in order to have it land on the same sec with the ls.
If it doesn't land, the ls will be back in 10-15seconds. But if i want to try and time again, i will have to wait 1minute.
It might not seem like much. But if it takes me 5 tries to land the cs on the same second with the ls, it would take me 1minute to have the cs sent, now it will take up to 5minutes.
It creates micro problems for timing, when it does NOTHING to affect spamming.
It causes more problems than it solves.
That's not the way to prevent the spam attacks, but you prevent many privileges... I can not count every move, sometimes you need spam (Basic examples: Timings, or notifing an ally)Hello @Draba Aspera, @UltimateGR, and @galanoulis,
just a reminder - this is a new feature that is, for now, active just here. The purpose of this is to have some "beta version" of prevention against spam. When we get some feedback we can adjust the rules of the prevention so it's fair to everyone and it serves its purpose.
Those players will be punished for nothing than legitimate actions in the game. even to the extent that they might not be able to defend themselves or their team mates against (on conquest worlds) incoming CS attacks for two hours although they did nothing wrong.
Okay - the measure might block anti-ATR-bots (sending and cancelling attacks faster than it would be possible for human actors in order to hit a certain second) - but quite honestly: Those should be recognizable for the system anyway and should alert the support team to take a closer look at those movements. But that´s a mandate to improve bot detection, not to sabotage normal (even if advanced) game play.