Very Premium-necessary Game

DeletedUser

Guest

As I'm playing for few days and didn't reach much points - but I already can feel the lack of my non-premium usage.

And in this game Premium gives you ALOT of advantage, compared to TribalWars.

In TribalWars I played mostly without premium and comfortably fought in wars and could maintain 20 villages (I ussualy quitted after that).

But I cannot se myself giving a competition to a Premium User. Why?

Merchant = 30% more production.
Priestess = 20% better fights in wars.
Commander = same as above.
Captain = 20% for naval units.


This are realy importmant advantages and there are also few others which I didn't mention.



So let's take as this game wants only Premium Users (players will sooner or later recognize that without it, they can't stand a good chance), do you think it will be active as TribalWars for example?

 

DeletedUser

Guest
The best way for a game to be dumb, useless, funless and so .. is to make free account as powerfull as premium...

I know someone that have 700 accounts on tribal wars .... you want this sort of game ? for me it's "no thanks".
 

DeletedUser

Guest
What I think is interesting is the price of a full premium account.

Need 5 different premiums, 100gold for each one, duration 14 days.
Not 15, only 14. 15 would be more reasonable: 2X15=30 and much months in a year are of 30 days. With 14 days, you lose 2 or 3 days by months and it's 13 months to pay.

So you must buy 1000 gold for a month (less 2 days). That's about 10 EUR.
What's funny is there's not the possibility of paying for 500 gold but only for 400. Dunno why but that's maybe a joke... :confused:

Anyway, that's the same price on the-west. But on the west, some premiums are totally useless... (exactly 2 on 4 proposed) Here it doesn't seem to be the same thing as the first poster has noticed.
On tribal wars, the price for premium account is incredibly low!! It's only 2,90 EUR by month!!! :eek:

I don't know much online games but I'd like to know the opinion of the players on the aim of premium. Is it to ease the game or to separate buyers from non buyers on the ranking?
 

DeletedUser

Guest
The aim of premium accounts varies from game to game. For example, in Tribalwars, the aim wasn't to separate premium from non-premium as such, as the premium account didn't add any advantages with regards to resource production etc.

However, it seems that in Grepolis, there are two sides to the story. One of these - the Administrator appears to be similar to the Tribalwars premium account, with the quick-bar and creating extra overviews to make account management easier. There are also the other types of premium account, which boost resource production, military strength etc, which would all help to separate premium players from non-premium players.
 

DeletedUser

Guest
Anyway, with the best payement (50€) it's about 6.70€/month. I aggree, it's too much for such a payement. And don't forget you can use gold for other things, like faster construction or olympics game...

I will pay, but only if the actual price stay with the normal server, otherwise, i don't think i will play/paid.
 

DeletedUser

Guest
Don't forget that you don't have to buy all of the premium options.

you could just buy one of the options, which would be 200 points per month, so you're looking at 1.99€ per month.

This is too expensive?
 

DeletedUser

Guest
aeris: I forgot the reduction of construction time! :O

ac04: I fear one thing: to attack with big army a premium-commander user. He's got a smaller army. Quite ridiculous next to mine (I've got the best possible). But with the wall bonus and the commander bonus, none of my guys come back home...

That would be quite frustrating. Maybe there should be bonus cities as in tribal wars. With 30% more production, or 20% more powerful army/naval...
That would equilibrate a bit. And give a chance to non premium buyers. Small chance as there would only be some random cities on the map but they would have the chance to take them... That's my idea.

Because you're right, one premium isn't much money. But which one may I chose? 30% production is very good. The army/naval bonuses are also very important in any battle. The god bonus may also be interesting... The association of all make someone very advantaged. That's not my job to say it's too much... But I'm asking myself whether it is or not very hard. ;)
 
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DeletedUser

Guest
If you were to buy just one, you'd have to weigh up the advantages and disadvantages of each one, and decide on which you'd need most at that point in time.

you say about having bonus villages...

would that not make this game pretty similar to TW? if that was the case, what would be the point of making a whole new game? This game has obviously been designed to cater for a slightly different audience, and therefore they've not made bonus villages, but instead, made a premium that does the same advantages.
 

DeletedUser

Guest
This game greatly needs to change the premium feature
 

DeletedUser

Guest

By opening this Thread, I didn't want to make it as I wouldn't pay or something.

I just wanted to hear if your opinions are the same as mine - that this game can be only won by Premium User. (That's VERY GENERALY putt here in).



But still, I KNOW that Grepolis MIGHT NOT reach the number of players as TribalWars - and I do think that sites like this also earn something by Registering / Clicking on it.

The first 2 months might be exciting, everyone will try it off - but then later I think the eagerness will fade.

On TribalWars, Premium is indeed cheap - but it's really cool. It gives you just the amount of help that you need and makes it easier TO PLAY.

On Grepolis, however, it's a bit expensive, but if you pay you get automaticly 80% of chances to win in battles (ther other 20% are those who also pay the premium).

 

DeletedUser

Guest
would that not make this game pretty similar to TW?

I don't think so.
Actually, for many things this game is different: there is a seafight aspect and you can start new cities. The background is totally different and that's exactly what I was looking for here!
For some other technical, gameplay-speaking things, grepolis is very similar to TW. From what I've already seen, I can say there are very good innovations, and other more, hem more... ;)
Anyway, the adaptation to grepolis is very easy.

What would you think of this thing: when you find a new city, there is a small probability that it's a special city (with the bonus I've described). A sort of premium would be that you've 30% more luck to find a special city.

This game has obviously been designed to cater for a slightly different audience

May it be so... :rolleyes:


edit: sorry blue lagune, I posted at the same time you did. And I totally agree with you.
 
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DeletedUser

Guest
I play The West, and hear people grumbling about the cost of a premium account all the time. I'm only in three worlds there, with one premium, one that goes back and forth, and one that isn't. I must say, I'm partial to my premium account. :D Though, in The West, you choose your character class and they all have different advantages. I haven't seen anything like that here yet, but I'm only in by a few days. (Took dumb Dora here forever to get her account activated)

I'll play a bit, get used to the game then decide. The price is a bit steep (as in The West) if you don't know exactly how you want to use those premium features. I'll go premium once I know what I want to do with it, then enjoy it. In the meantime... Layla likes shoes too. :p
 

DeletedUser

Guest
I'm just goin to say it as I see it.

It is a game designed to fleece every last penny out of the gamers pocket to line thier own.
Much in the same way that bigpoint.com designed thier games
"Pay for this elite stuff, pay for that elite stuff, it will make you better than everyone else and while your here,would you like an elite paint job on that ?, don't worry mate, thats what your credit card is for"

Yes, this is what people call business.
But as the saying goes. Business and pleasure don't mix.
There will be no pleasure for the player who can't afford or afford just a little
trying to compete with the rich player in the village next to him who has just used his own wealth to outgrow him with all the unfair advantages that this prem gives.
cut build times, extra this, extra that, I'm suprized there isn't a special weapon for users who have spent the most money.
(New Idea for TW, a nobleman with a machine-gun)

While I could myself afford the prem, I will not .I do not like to feel that I am being taken advantage of.
It is not a game about skill, it is a game about money and how fast it can be removed from players pockets.

I already know that in my heart that this game that I am/was really interested in playing will not be changed and be made fair and competative.
Its now not about I'm bigger and your smaller but about
I'm richer and your poorer.

~Sir Gramps~ Cha-ching!
 

DeletedUser

Guest
u mean u haven't bought your pally the death ray?

cheapskate!


24l0vap.jpg


thing is, there is a level where browser games cannot go beyond.

That being, they cannot charge the serious money like WOW or any of the games of that ilk because using a browser they can never be as good as a proper purpose - written game engine.

They are aiming for the very top end of the browser market, which means they have to have a good product. So far it looks good enough, translations, bugs etc. notwithstanding. A good idea, a well designed game and an experienced team. They can't charge as much for TW because, well... by comparison it's a weak game. We are lucky that we are in on this now so we can exert some kind of feedback to the producers. And right at this moment because of the sophistication and complexity of the game a player with premium doesn't have that big an advantage - because he doesn't necessarily know how to use it. Paying to finish buildings faster when you don't have the resources to build another for instance whilst the careful non-premium player plans his better.

There are certain makes and breaks for a game of this kind though. A less graphic version is a must - because (speaking as a member of that affluent market) if i can't connect with a hand held device and i'm paying that kind of cash then i may as well pay the few dollars more and go for a totally immersive game that actually uses the potential of my expensive gaming machine. Then there needs to be effective support (there is), and good servers and all that other stuff that the gamer with money demands for his dollars. It's not an easy market they are aiming for by any means, but they obviously believe they have a product that can compete. Right now - it looks like they do.

But you know what i say (and i hope this gets passed on)?

They need to get someone in the graphics dept to sort out the smileys in the forums!

Honestly - all those nasty white pixels around the edges - what did they do, cut them out of a scrapbook and paste them in?

:eek::rolleyes:
 

DeletedUser

Guest
I agree with Gramps more than with Cheesy. I know that, no matter how good I play I wont be ever able to be as good as someone who is good and ready to spend a lot. I got enough of the game to understand that I would easily beat myself if I had a premium full account against a normal one. Reducing prices with 20 gold, stronger troops and so on... Anyway, I will probably find a way to pay for my administrator as that is similar to TW cost and only continue to play if I find out that a good player with lots of gold can be beaten by a non money-bag player. If not, I will thank you guys for the fun and get back to TW.

They need the money, but they have too little to take from me at the moment. Not that there is a SMS option for Romania so they wont get a thing right now. I think this game will fail to become a game for masses under those circumstances.

Btw, graphics are great, but by the looks of it, we wont be able to time things like we did in TW.

edit: can we retain the gold of the players we rim? that would be intresting. I will try to buy myself a decent car out of it :)
 
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DeletedUser

Guest
The premium would not be a problem to me if it was just a payment
so that you either had it all or didn't.
As it stands now, you have to pay for everything seperately.
The 5 people to gives the extra bonuses,such making troops/ships 20% stronger and cutting build times in halve of every building.

The money-bag could will outgrow all non-prem players with-out even having to farm.
 

DeletedUser

Guest
The premium would not be a problem to me if it was just a payment
so that you either had it all or didn't.
As it stands now, you have to pay for everything seperately.
The 5 people to gives the extra bonuses,such making troops/ships 20% stronger and cutting build times in halve of every building.

The money-bag could will outgrow all non-prem players with-out even having to farm.

As said earlier, the player with premium, who is paying to reduce build times of each building, would still need to have the resources available, and since the production rates are very low in the pits, farming would still be a must, even with the +20%.

If the resources are not there, then there is no point of decreasing the build time of the building.
 

DeletedUser

Guest
I'm trying so make some sense of your post, but can't.

If a player cuts the build time on his resource mines, they get built quicker
and you get resources quicker,repeat the process, quicker still,
(regardless if the player is farming as well).

It is an unfair system to players who can't get or afford to keep doing this.
As players get bigger and gain more villages , the difference will be clear.
 

DeletedUser

Guest
That's why I posted at ideas a function that would premium players allow to send gold coins to other players.

Thought of a market of gold coins for resources, but that would be to unbalanced. So a simple send to player without anything in return ....
 
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