Very Premium-necessary Game

DeletedUser

Guest
As said earlier, the player with premium, who is paying to reduce build times of each building, would still need to have the resources available, and since the production rates are very low in the pits, farming would still be a must, even with the +20%.

If the resources are not there, then there is no point of decreasing the build time of the building.

I have already seen some farming strats on the german grepolis which provide a lot of resources... in fact, much more resources then a non-prmium player can use.
 

DeletedUser

Guest
as was mentioned, without premium, we won't be able to survive against someone who does have premium. That's stupid imho. Yea yea good business and all that, but really, you're charging the same as I would pay for WOW, for all those features, and that's not even including reduce building production. That's even stupider. i'd much rather go spend my money on WOW and get addicted to that. The reason why I play TW is because i can multitask it while i program (and program for it just for fun), as well as do homework and so on, and i'm really glad it's cheaper, but I completely disagree with paying for better survival stats. Stick with the quickbar and other useful features, or make people pay to play straight from the start (let them reach x points as a demo ;P), and maybe reduce the price so it's not what i'd pay for in WOW then we'll talk, till then, i won't be here for the official game. I'm here just to beta test for you guys.
 

DeletedUser

Guest
I decided to try out this game, seeing how Tribalwars was a pretty decent game(played worlds 1-4, tried one of the new ones, it just seems too casual now). The tutorial was very nice, it showed a clean UI and a great map scheme.

Two minutes after the tutorial, my chances of playing this game went from 95% to somewhere between one-millionth and zero percent. Seriously, is this travian? Stronger troops and faster building queues and all other sorts of buffs, depending on how much cash you dump down their throats? Sure, ac04 can argue that "you don't need to buy everything, you can buy the minimum", but I don't see a fair fight happening between someone that spends 3$, and someone that spends 10$ per month. Faster buildings, stronger armies.... "Click here to transform your real life money into in-game skill".

I doubt that a large number of people are willing to play a game where skill and available currency have no line drawn between them. Make it a flat rate, to at least level the playing field between paying customers. They at least should have it be fair.
 

DeletedUser

Guest
"Click here to transform your real life money into in-game skill"

Couldn't say better. The game mechanics look interesting, some innovations compared to TW, but that whole premium thing ruins everything.

Still continuing to try the game, but 0% chance I keep playing in those conditions.

1) Way too expensive for a browser game. You guys could play a real MMO for the same price.

2) Unfair advantage to premium users, just like -xyz said.
 

DeletedUser

Guest
Stop complaining...

At the moment, it is possible to keep up while not using premium. I know a few people in the top 10 are only using the administrator premium, not the extra advantages. I'm not using anything, and I'm still around the top 20, having been top 5 and top 10 today.
 

DeletedUser

Guest
Stop complaining...

At the moment, it is possible to keep up while not using premium. I know a few people in the top 10 are only using the administrator premium, not the extra advantages. I'm not using anything, and I'm still around the top 20, having been top 5 and top 10 today.

Let's see what will be your point of view in a few weeks/months.
 

DeletedUser

Guest
But people aren't complaining in a couple of weeks, now, are they?

They're complaining now, where there is barely a difference, if at all.
 

DeletedUser

Guest
ac04:

I agree with you that there is not much difference between premium and non-premium users, at this stage of the game.

I don't want to be rude, but it doesn't require a Mathematical Studies major to see that those premium features give a significant advantage, unfair for non-premium in my humble opinion:

Merchant = 30% more production.
Priestess = 20% better fights in wars.
Commander = same as above.
Captain = 20% for naval units.

If InnoGames want to address this game to a different public than Tribal Wars, that's alright, I respect that. But why not just making everyone pay to play the game?

Because it's more lucrative that way. What else? People spend time in the game... they come to a point where they realize that they won't be competitive at all if they don't have the "premium features"... they don't want to waste the time they already spent in the game... they pay...

Maybe every online game works that way, but here, it's just too much. It's unfair.

You might not care about spending a lot of money. You might not be one of those that'll be hooked that way, but still, there will be many. Very lucrative, very insidious.
 
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DeletedUser

Guest
I do not think that I will pay the full amount for this game, even if I decide to pay eventually. Thankfully there is a tailor-made prem service, giving you a way to reduce how much you spend. Really a clever economics tactic. However, i still think they are still over priced.

Well lads, at least there is a current lack of advertisements.. :)
 

DeletedUser

Guest
I do not think that I will pay the full amount for this game, even if I decide to pay eventually. Thankfully there is a tailor-made prem service, giving you a way to reduce how much you spend. Really a clever economics tactic. However, i still think they are still over priced.

Well lads, at least there is a current lack of advertisements.. :)

i will buy some gold as soon as they get of their butts and fix the uk sms.
 

DeletedUser

Guest
Stop complaining...

At the moment, it is possible to keep up while not using premium. I know a few people in the top 10 are only using the administrator premium, not the extra advantages. I'm not using anything, and I'm still around the top 20, having been top 5 and top 10 today.
Wait until you come head to head with someone who has premium. Remember, there are 1500(or around there) players on there right now, and 900 have already decided to never login again for some reason, 400 have no idea what is going on, and 10 or so are probably admins/mods.

Whatever's left will probably go "all-out" up for premium, purchasing every extra buff available, as well as speeding up every building they can, because they will pay for the satisfaction of seeing a person who hasn't opened their wallet to this game, and subsequently grinding their face into the pavement.

They will have (not by skill or strategy or any method that doesn't cost real-life currency)troops that are, in every way possible, at least 20% stronger than yours. Their buildings will build in HALF the time, and their resources will be produced 30% faster, all because they put more money into the game than you do. Good luck.
 

DeletedUser

Guest
I doubt that any player confident in his skills will abuse halfing buildings time.

Anyway, I keep thinking since yesterday about the people that made this game for us. And I think that if they do a much better support system - and I mean the way people are treated, not only the speed of response - than in TW, if they study and listen our opinions here and judge what is good and what is not, if they go for polishing the game, if they bother to interact with us more, if they take their marketing team for a rugby game a little, in a fewer words, if they show they care about the paying customers (I know they do up to a point but this care should not have degrees of comparison and it should be a feeling they are to send in our direction), then the nowadays half price is not so exagerated. If they do great maybe even full price. But only at that time. Everybody wants a fast and big return on investmet but the goods must be delivered in a good state.


i also want to suggest, especialy during this beta, the posssibility to test the premium as well. No rush as it is not much to use of it in the first days, but still, will make us able to figure things up.

I am sorry for the length of this and I promise I will edit/clean it tomorrow when more sober and less tired. Also congratulations for those that can read the huge phrase. I could not do it right the first time I tried :)
 
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DeletedUser

Guest
Well, As asked for in the initial post, my opinions on this game looks to be premium necessary. (This is not a Complaint. Its my guess at what will happen in the future and why I dont like it)

I completely agree, and that ruins it for me. Not everyone can afford to pay to play a game. And games are not really fun when you have little to no chance in a fight with someone who can afford to blow 10Euros a month for all the shiny features.

I Understand that the manufacturers want to make money. Of Course they do, everyone does. But there are many ways to do that. Ad's (Which will probably come anyway once the beta is over) for one, Or Premium features that are mearly Features, not Advantages, like the ones in Tribalwars, to name just a few examples.

AciD.DreaM and -xyz probably said it best that I've read (and i've not read it all)

Unfortunatly for me the seemingly overbearing necessity of the premium features will probably ruin the game quickly for me, though I will stay with it as long as I can before getting whiped out, just to see if these premium advantages really are as one sided as they appear.
 

DeletedUser

Guest
This game greatly needs to change the premium feature

This. Read the whole first page (yes, yes, I'm lazy) and this stands out. I will never play this game over any time longer than a week or two if real-world money means you basically always win.
The point of online games (in my opinion) are to provide entertainment while being separate to your circumstances in RL (Real Life). Keep the Administrator function but remove or change the rest to make it fair for all, whether they pay you or not.
 

DeletedUser

Guest
Last post I'm going to make. For a long, long time, anyway.

I'm just going to focus on this part, because the rest of the comment was pretty solid, and I agree that having a quick-adapting support team will be necessary in keeping a brand new game afloat.
I doubt that any player confident in his skills will abuse halfing buildings time.
While I agree that a more skilled player wouldn't necesarily "need" to cut down the times on his buildings, the problem at hand is that both the smart, and/or person with more real-life currency will take advantage(not going to say abuse, as this is the way it seems to be intended for) of cutting almost every building time in half. I mean, why not. If you can grow at double the rate of the poor guy next to you, why wouldn't you? It might not be cost efficient, but in game, it is the smart thing to do. I have no doubt that players will use hundreds, if not thousands of "coins" doing this in order to gain ground on their opponents. And they will have double the building(and in turn, a greater production rate) efficiency than anyone who choses not to convert their real-life money into a faster way to win.
 

DeletedUser

Guest
Last post I'm going to make. For a long, long time, anyway.

I'm just going to focus on this part, because the rest of the comment was pretty solid, and I agree that having a quick-adapting support team will be necessary in keeping a brand new game afloat.

While I agree that a more skilled player wouldn't necesarily "need" to cut down the times on his buildings, the problem at hand is that both the smart, and/or person with more real-life currency will take advantage(not going to say abuse, as this is the way it seems to be intended for) of cutting almost every building time in half. I mean, why not. If you can grow at double the rate of the poor guy next to you, why wouldn't you? It might not be cost efficient, but in game, it is the smart thing to do. I have no doubt that players will use hundreds, if not thousands of "coins" doing this in order to gain ground on their opponents. And they will have double the building(and in turn, a greater production rate) efficiency than anyone who choses not to convert their real-life money into a faster way to win.

I agree that the premium features in this game give paying customers an advantage. Yet your example is completely flawed. You still would need the double amount of resources to keep queues running in your example. This is not possible, if you have a little (farming) competition on your island in the early game. You cannot farm endlessly in this game.
 

DeletedUser

Guest
Grepolis premium is a combination of The West and Tribal Wars premium systems. Tribal Wars premium is like the Administrator premium here, an advanced UI and more queue spaces. That's around 3 Aussie Dollars for it by itself. If you like TWs premium then this is it, cheaper than TW iirc.

The West premium is four bonuses that each cost 3.50 Aussie Dollars by themselves, or 8.80 for all four. Now in a RPG such as The West no-one really minded if bonuses were given away, there are very nice to have but aren't essential. The problem with Grepolis is that it's a strategy game, and these bonuses are make or break.

In-game advantages
In-game advantages are small benefits in the game. As an example, the player finds more gold during his work and can generally work more hours per day. However, it is not possible to continually buy more advantages and simply buy your way to the top of the ranking. Activity and game competence are the most important attributes.
30% more resources, 50% more favour, 20% combat bonuses, unlimited cuts to building time... hmm... totally not buying your way to the top :rolleyes: I was fortunate enough to have access to a fair stash of gold before the reset, and I'd say the current premiums are pushing it fine...

However these premiums pay for the game. Considering there are no ingame adverts in Grepolis (yet) it is only fair premium users, the sole funders of the game at this stage, get some enticing and worth while bonuses. If they didn't you could kiss Grepolis goodbye, or at least get stuck with some bright retarded flashing ads.
 

DeletedUser

Guest
hardcore players who can spend all day on the game and don't buy anything will still be stronger than casual players paying for the game. 30% resources is one thing, but farming gets you way more than that.

that being said, the resources is the only one i'd personally pay for.
 
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