DeletedUser
Guest
i like the farming
To be fair, I am interested to see how it plays out after some time. In V1 I stopped farming once I started using the administrator (when I hit about 10 polises). It is just too much hassle, easier to just trade between polises. I am the type of player that would strengthen to 100% before farming however, so the V2 system does seem less tedious to me.
That being said... I think the most rewarding games are those that have goals which are not impossible to reach, but impossible to reach all the time.
Otherwise you have everyone performing at the same high level, and the game becomes checkers instead of chess.
Changing the farms as some suggest - to do away with demanding etc, moves towards removal of emphasis on the sim aspect of the game altogether, which is the appeal for some players.
The timers on buildings and troops put a effective cap on the advantage gained by OCD farming, and the extra resources are being spent building up the farms (if they have any sense about them), which serves everyone's best interests.
I like that the resources are available as soon as you farm, and that it does not require troops. They can be off farming idle players while I'm also working the farms. For me the trade-off between instant gratification and the ability to "maximize" your resource gathering is a fair one.
At time of writing I think it provides a good balance and any disadvantages felt by somewhat passive players (like me) can be overcome with some strategy and diplomacy. I am not farming obsessively (I demand or loot based on when I think I'll make it back to the screen - generally I spend a minute or two every couple of hrs or so) and while I am not a leader on my island I'm not so far behind that I think it will be impossible to survive.
We'll see what happens when everyone learns conquest. :huh:
To be fair, I am interested to see how it plays out after some time. In V1 I stopped farming once I started using the administrator (when I hit about 10 polises). It is just too much hassle, easier to just trade between polises. I am the type of player that would strengthen to 100% before farming however, so the V2 system does seem less tedious to me.
That being said... I think the most rewarding games are those that have goals which are not impossible to reach, but impossible to reach all the time.
Otherwise you have everyone performing at the same high level, and the game becomes checkers instead of chess.
Changing the farms as some suggest - to do away with demanding etc, moves towards removal of emphasis on the sim aspect of the game altogether, which is the appeal for some players.
The timers on buildings and troops put a effective cap on the advantage gained by OCD farming, and the extra resources are being spent building up the farms (if they have any sense about them), which serves everyone's best interests.
I like that the resources are available as soon as you farm, and that it does not require troops. They can be off farming idle players while I'm also working the farms. For me the trade-off between instant gratification and the ability to "maximize" your resource gathering is a fair one.
At time of writing I think it provides a good balance and any disadvantages felt by somewhat passive players (like me) can be overcome with some strategy and diplomacy. I am not farming obsessively (I demand or loot based on when I think I'll make it back to the screen - generally I spend a minute or two every couple of hrs or so) and while I am not a leader on my island I'm not so far behind that I think it will be impossible to survive.
We'll see what happens when everyone learns conquest. :huh: