He didn't say that it's not recommended, he said that everyone can choose whether they want to stay in an alliance or play alone. Please don't try to give different weights to every single word just to have an argument.
Kind reminder: all the discussions should have the purpose of improving the game, not being battles with winners and losers.
That simple change would make the concept suitable even for conquest words, allowing unlimited harbour checks after trips have fallen,
False hope on my part...Nope, we didn't introduce any particular change oriented to the conquest system. It is most likely a typo on the announcement but you should ask on the US forum then
Just for information: It has just been confirmed that there are issues concerning the city transfer (on live markets, at least). Although this feature had been testet on internal Beta test worlds as we had been told, it does not (or not always) work on live markets. German CoMa Gaius Iulius Caesar could reproduce the bug and has forwarded it to the devs. Players willing to test the account transfer on live markets should wait until the problem is solved.
I sincerely hope there is a way to make this new controversial concept work on conquest worlds as well. Change is nice!The announcement has been corrected to revolt.
At least there is always some fun to be had.The "bug" was resolved this morning at 9:00 am via hotfix - they simply had forgotten to activate "account transfer" at all.
One chance for this could be, as @Draba Aspera wrote to skip the 20% rule within alliances or pacts. So it is possible to help within your group against enemy conquering. Another chance could be to excluded all attampt for conquer from the 20% ruleI sincerely hope there is a way to make this new controversial concept work on conquest worlds as well. Change is nice!
No, you obviously misunderstood what I said, @AnWePe, and you quoted out of context. Please read again, and if still in doubt about what I said, please contact me privately. I was clearly referring to interactions "within alliances and between pact members", and to those only.
At least there is always some fun to be had.
I think the idea is, if we repeat it enough, InnoGames staff may actually act on it. We gave feedback that the percentage ranges were biased in favour of larger players. InnoGames staff denied it. We provided proof, and the InnoGames response was to say "we'll look into it", and then go ahead and release it on live markets without actually fixing the issue. This isn't the only case where negative feedback has been completely ignored:Now that you expressed your negative feedback, there's not need to keep repeating it again and again without adding constructive content.
Well most probably we will have the same scenario as VM and wonders.... as from teh very beggining it was spotted that VM will exploit game experience on wonder islands and after many complaints..... they decided to patch it and exclude those towns from VM.....
Same will happen again... after they get tons of complaints.... they will probably do the obvious....
New Features and Changes
On Casual Worlds, the 20% attack prevention now applies on both directions, in order to avoid cases where a player can attack another but cannot get attacked back.
Feels so nice to be right......
I think the idea is, if we repeat it enough, InnoGames staff may actually act on it.
is that "can´t restart on my old world only transfer to casual bug solved" right now?