useless stone and ballancing

DeletedUser

Guest
many troops are wood expensive and most buildings are wood expensive. I am not sure how is it later but by the looks of it it does not look great. Even the walls ask for more wood than ston which is kinda not logic at all. Anyway, I think that, despite never upgrading more than lvl 1 in stone, I run with it red most of the time. Farming also brings loads of it and there is no way to use that abundance in the begining.

I would suggest:

1. Buildings ask for more stone and less wood than now. At least even stone with wood expenses in the first needed buildings. At least the first levels.

2. Make farms in the first 2 weeks produce more wood than stone.

Or a combination of the 2. It is really imposible to spend the stone in the first week.
 

DeletedUser

Guest
If you farm with your soldier, juste build silver and wood mine, but NOT the stone mine... and all is fine.

Anyway stone mine is not needed for important things => Harbor, Academy, Market.
 

DeletedUser

Guest
of curse I did that. but farming is filling the warehose with stone anyway.

I hope that slingers will change it a bit but considering how lousy farmers they are...

also, light cavalry is twice as expensive in wood. I think stone will be a pain a long time, especialy if we consider that markets are not enabled.
 

DeletedUser

Guest
As for me, at the begging of the game i though stone is useless and didn't build stone mine, but then I've run out of stone at all and had warehouse red on wood/silver. For example, Hoplite takes only stone and no wood at all and this unite is of great use against swordsmen, Chariot takes more stone too. Then academy, temple, city wall, warehouse takes more stone than silver and wood (even at low levels, I don't know what will be later). So stone isn't useless, it is of great use in the game.
 

DeletedUser

Guest
Additional remark: the markets are NOT closed. I sold several 10k of stone already. Therefore there definitely is a demand of stone in this game. Yet I dislike the +stone/-wood island of mine. :-S
 

DeletedUser

Guest
I don't think it's unbalanced at all.

Been moving on shortages from all 3 resources.

initial start was always low on wood and high on stone, later that changed to stone shortage and now I tend to have always silver short...

I believe the balance is actually good done and will eventually force us to farm other islands and players for what we will have short.
 

DeletedUser

Guest
considering how late they come by, markets are as good as closed :) not sure where i heard that. i think it was a translated help or something. probably it was outdated.

anyway, i said I dont know about how stone is later in the game. I am saying that I can not see any decent way to ballance stone in the first week.
 

DeletedUser

Guest
what is the easy way? not building rax and academy and building warehouses and caves? which are rather expensive? one cannot have markets so easy. I would love it to be swiched with the cave in the building tree. especialy if the early wood-stone unballance is maintained. Now I am 4-5 days old and I need markets much more than a spy I cannot attack my BP-ed neighbours anyway.
 
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DeletedUser

Guest
Actually I like the early game decision between "Do you want to be a warrior or a merchant?". You cannot have all at once all the time. Set your priorities. Start planning your next move(s) before just building stuff. I bet most people built barracks level 2+ and/or harbour before their market although they weren't able to run the rax 24/7 already, nor were ships of any use for them yet.
 

DeletedUser

Guest
I even built lvl 5 rax for academy and slingers/phalanx to try to ballance my stone a little and for some kills. Market requirments are huge regardless. lvl 12 senate, 5 cave - both very expensive buildings and 6 warehouse that aint cheap at all. All more annoying when we can see how cheap that market is.
 
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DeletedUser

Guest
I even built lvl 5 rax for academy and slingers/phalanx to try to ballance my stone a little and for some kills. Market requirments are huge regardless. lvl 12 senate, 5 cave - both very expensive buildings and 6 warehouse that aint cheap at all. All more annoying when we can see how cheap that market is.

Well, I neither built slingers, nor archers, nor phalanx. (I went straight for cavalry.) Yet my resources are not too badly balanced with some additional trading with farm villages and players. It seems like investing into buildings to be able to build the market pays out better rather than spending resources into researching and recruiting tons of different unit types.
 

DeletedUser

Guest
you must confess that buildings is a little against what we've learned in the other rooms (TW).

But I have one remark about your LC. The way to them includes the posibility to build slingers easily, with extremly low cost. And they aint bad using at increasing village strength while other troops do the farming. As a matter of fact I was going there teoreticaly faster than you. It seems theory is a little diffrent. Btw, only to see the academy itself it is worthy. That is something very yummy. Now, I need a script to ring a bell and tell me: "stupid, you are attacking a bad morale village. You better go to sleep when you are drunkl!" Someone just lost almost 40 swords.
 
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DeletedUser

Guest
LC rush works. 20swords and good farming gets you quick market, then you have a big advantage to get academy and LC.

LC rush works, but market rush is better
 

DeletedUser

Guest
LC rush with market works best. ;)

Well, to those, who researched and built tons of other units: you spent a lot of resources for your units. 100 Swords can easily farm all KI villages, no need for faster units, no need for units, which could carry more.

Therefore I skipped those units - I even didn't build any units for a while. And went straight for Cav. Now I'm getting hauls like:
2184/2184/2184
Booty: 6552/6552​
every 20-60 minutes from the players' villages on my Island, because I lose like 5-10 Cav at most for clearing villages with 60 swords and 60 archers.

Losses, which are being rebuilt pretty fast with the combination of trainer (research) and "birth" (Hera's wonder, halves the recruiting time - lasts for 12 hours. I cast it once per day and fill my queue for 24 hours with its benefits).

I guess it was worth to skip the other units.

EDIT: "LC" is kinda "Tribalwars slang", abbreviation for "Light Cavalry".

 

DeletedUser

Guest
Why do you speak of LC so if it's "horseman"... don't think it will help people to understand what you are talking of ;)
 

DeletedUser

Guest
I personally said "Cavalry", not LC, when bringing up the subject. And any good dictionary should explain, what kind of unit would be meant with this term. ;)
 

DeletedUser

Guest
Yes i was understanding theese part, but have been left juste after when you talk about lc. Anyway, that's not the subject.

So i have to said something : LC ... Damned ! ... Cavalry is not as usefull as it seem... With only 50 archer you can harvest daily each 8 village even if they have 100% strenght. So Horseman is only usefull to "break" the 6 swordsmen denfense without lot of lost after the 7 days protection.

For farming purpose i don't reccomend horseman. I think it's better to rush archer, then booty skill, then market.
 

DeletedUser

Guest
You forget some things: Usually you are not alone with farming your island. Therefore the strength will be low, hauls not full (or you have to split your troops to farm).

See my points in the attacker's list. I killed a "tad" more than 6 swords in a village. Calculate with 50-70 Horsemen and see, what defenses they are killing. The 60 swords/60 archers I killed (mentioned above) weren't the only defended village. 60 swords in a village is like an average value here on my island.

I am NOT farming the KI villages in the middle with the Horsemen. That's done with my swords (lousy attackers vs. other players). Horsemen are very effective in clearing and farming other players' villages.
 
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