DeletedUser
Guest
Okay,
I've been playing both world 1 en 3 now, the thing I'm going to talk about is mostly a problem for me in world 1, but once I start getting bigger in world 3 I bet i'll have exactly the same problem so hence why I post it here.
Once you have a certain amount of cities, whether you decide they ALL worship the same god (or just 2, or all 5 scattered among cities) there's simply not enough favor for all your cities.
firstly, the cost of even ONE of some mythical units is more than 75% of total favor, meaning if you want more than one, well guess what you have to wait for it to fill up again. (for the sake of this thread, let's say the unit costs 400 Favor)
I generate an average of 25 Favor/hour for every god (I use all 4 gods in World 1), so although it's not the end of the world, it still takes a long time to regen.
This would be ok if I only had 1 or 2 cities worshipping that god.
Once you start talking bigger numbers, the story changes. I want to recruit 1 mythical unit in each of my cities that worship that god, I have to wait ages before I get that finished. And like most people, I don't actually want just 1 unit, I want more.
Secondly, after recruiting mythical units, you won't (or almost) be able to use that god's divine powers, I wished I could use that call of the ocean on that Hera city I have there but nope, sorry I recruited 1 hydra in another city so no call of the ocean for you. (BAD example, I know, 1 Hydra + 1 call of the ocean is 460 Favor, nihil ad rem anyway).
I wondered why this system is actually in use, and the only logical explanation for me is that you want to avoid that someone would be able to recruit a lot of mythical units in a city at once. Fine. I get that.
My suggestion is, EVERY city has it's OWN 500 favor box, just like resources.
For divine powers, the favor required is the total favor generated over all the cities, the way it depletes would be either in alphabetical order or spread over all your cities. (so using 1 call of the ocean when you have 3 poseidon cities would cost 20 favor to each city).
For mythical units, only the favor in the city would be used, as well as the resources. This would allow for more unit creation in different cities, while still not allowing more than 1 hydra in that one city.
I've been playing both world 1 en 3 now, the thing I'm going to talk about is mostly a problem for me in world 1, but once I start getting bigger in world 3 I bet i'll have exactly the same problem so hence why I post it here.
Once you have a certain amount of cities, whether you decide they ALL worship the same god (or just 2, or all 5 scattered among cities) there's simply not enough favor for all your cities.
firstly, the cost of even ONE of some mythical units is more than 75% of total favor, meaning if you want more than one, well guess what you have to wait for it to fill up again. (for the sake of this thread, let's say the unit costs 400 Favor)
I generate an average of 25 Favor/hour for every god (I use all 4 gods in World 1), so although it's not the end of the world, it still takes a long time to regen.
This would be ok if I only had 1 or 2 cities worshipping that god.
Once you start talking bigger numbers, the story changes. I want to recruit 1 mythical unit in each of my cities that worship that god, I have to wait ages before I get that finished. And like most people, I don't actually want just 1 unit, I want more.
Secondly, after recruiting mythical units, you won't (or almost) be able to use that god's divine powers, I wished I could use that call of the ocean on that Hera city I have there but nope, sorry I recruited 1 hydra in another city so no call of the ocean for you. (BAD example, I know, 1 Hydra + 1 call of the ocean is 460 Favor, nihil ad rem anyway).
I wondered why this system is actually in use, and the only logical explanation for me is that you want to avoid that someone would be able to recruit a lot of mythical units in a city at once. Fine. I get that.
My suggestion is, EVERY city has it's OWN 500 favor box, just like resources.
For divine powers, the favor required is the total favor generated over all the cities, the way it depletes would be either in alphabetical order or spread over all your cities. (so using 1 call of the ocean when you have 3 poseidon cities would cost 20 favor to each city).
For mythical units, only the favor in the city would be used, as well as the resources. This would allow for more unit creation in different cities, while still not allowing more than 1 hydra in that one city.