Well, I also don´t mind further questions... but the answer to those questions was already in the post you replied to:
Please test if this issue is also on other browsers.
And second, recheck the version or reinstall flashplayer.
I have been noticing them regularly (on three different devices and browsers), and worst of all during events with alliance or community bonusses. Thasoss stated that the issues appear to be front-end/back-end synchronization issues - they are occuring uninfluenced by any client-side prepositions (such as browser, internet connection, user scripts, processing power of the device, etc).
And when I read your suggestion regarding flashplayer, I instantly decided that I would postpone my reply and have one or two cups of valerian tea instead...^^
i heard from other allymembers too that they have the same "Freezes" but no on can reproduce it
it happens than its all ok and than it happens again we don´t know when and why^^
True, it does not happen each time (and certainly not when you are waiting for it). You need some patience for its reproduction, but as you can see: On Wednesday, after reading this discussion, I was determined to reproduce the issue and to provide new screenshots proving it, and succeeded almost instantly. In fact I triggered the issue regarding the resource status two times that day and yet another time yesterday in the morning - I got more than I wanted, really...^^. I only sacrificed "Tyche´s Motivation III" and a ritual as a bait for the bug (who found that food irresistible...^^)
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InnoGames are well aware of the issues - we have provided so many reports and screenshots over the years, and they have been acknowledged so many times (sometimes after hard battles though, because of the lack of instant reproducibility), that they simply
must know what is wrong. However, they handle the issues with minor priority, as mere "display issues". That might be true for the resource status display - it´s a nuisance, and it´s a shame that the bug(s) keep(s) reappearing, but it´s no game-breaker.
But:
The troop overview of the main UI also tends to freeze (same preconditions). You can notice the issue only when recruitment orders are running in your active city (and the newly recruited troops are visible only in Agora, support and attack window, while the troop overview in the main UI displays the old troop status and ignores the new recruits), or when troops should have returned to the city but don´t pop up in the troop overview. In those cases things really get ugly as soon as you try to send attacks or support from the city concerned.
For example:
The troop overview of your active city shows 320 light ships. On opening the attack window you find that you can send 32
2 light ships (i.e. 2 more newly recruited light ships than displayed in the troop overview), and you click on those 322 ships to add them to your attack.
As soon as you try to send that attack, an error message will appear, informing you that you have not enough units in the city to send that attack. You can see the 32
2 light ships in the attack window, you can see them in the Agora and in the city info on the map, but since the troop overview in the main UI has not been updated properly, the system will not let you send all 322 - only the 320 the main UI "knows" of.
I have lost 5 cities over the years due to that synchronization bug, just because I could not send attacks or support in time to defend against an incoming CS, and numerous times I have lost city units I could have saved if I would have been able to send them out in time. However, an empty troop overview makes you think your troops are still out, until the battle report proves you wrong...^^
That´s the really frustrating part: That issue affects the core of the Grepolis game play, attacks and defense, and to have it dismissed as mere "display issue" time and again makes me angry. And it also makes me angry to hear that I only need to press F5 or to open harbour and/or barracks to have the troop status in the main UI updated while recruitment orders are queued - that´s not what you do when you are defending own or allied cities in a situation that requires tense and accurate timing.
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Okay, and please remember: This was my reply
after I have had enough cups of valerian tea...
)