DeletedUser
Guest
Based on what I read so far, I think if the developer make it so increase strength increase both a village's strength + its mood towards the player will help alleviate the situation.
Right now, there is not much incentive to strengthen a village, unless your mood is low and your troops are sitting around, idle. Those farm villages are "public goods" and the situation we have is a prisoner's dilemma. Unless most to all players on the island cooperate and raise strength together, the people who did not bother to raise strength and can afford to repeatedly loot those villages will be the ones coming out ahead of the pack.
It's rewarding more greedy, selfish behavior while more "noble", selfless players will suffer.
Perhaps split the current strength result to 1/3 improve mood, 2/3 increase strength or something along those lines will provide enough benefit for players to increase strength on their own, when they drive a farm villages mood down too much, it's in their self interest to go and increase strength.
Right now, there is not much incentive to strengthen a village, unless your mood is low and your troops are sitting around, idle. Those farm villages are "public goods" and the situation we have is a prisoner's dilemma. Unless most to all players on the island cooperate and raise strength together, the people who did not bother to raise strength and can afford to repeatedly loot those villages will be the ones coming out ahead of the pack.
It's rewarding more greedy, selfish behavior while more "noble", selfless players will suffer.
Perhaps split the current strength result to 1/3 improve mood, 2/3 increase strength or something along those lines will provide enough benefit for players to increase strength on their own, when they drive a farm villages mood down too much, it's in their self interest to go and increase strength.