Not a Bug/Cannot reproduce CS cancellation after the 10 minutes limit

zz2

I saw a while ago that I was able to cancel a CS attack after the 10 minutes attack cancellation and replicated the error again now that I had the time to do so.
The scenario is as follow...

You send a long distance CS attack on a town to which you already have a CS inside or another CS on the road.
You conquer the town.
The 2nd CS appears as incoming attack.
You are able to cancel the attack even after 24 hours that attck was launched.
Screenshoots below.

I send a CS as normal to enemy town but at same time I also send a CS from 45+ hours away (to do the test)
I conquered the town. The 2nd CS appeared as incoming attack. Was able to cancel despite attack was launched more than 24 hours ago!!!!
This I assume is definitely a bug as attack cancellations are meant to work only for 10 minutes. After the 10 minutes limit you are not able to cancel any attack. Even on your own towns. In this case they are just "visiting" the town and troops return back to base.


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Actual CS time travel/attack

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So mainly what happens is that you are able to cancel incoming attack (regadless that it was more than 10 minutes since launch) on a new town!!!!
8-)8-)8-)8-)
 

Arci

Community Manager
Grepolis Team
If the owner of a town changes, the attacker can cancel every incoming CS attack to that town.

It's not a bug :)

The same thing happens ofter for example with ghost towns, lot of players send a CS, then after the first arrives and conquest it, everyone else can cancel their own CS.

Note: Only CS attacks.
 
So mainly when a town change owner (ghost or player town) all incoming CS attacks to this town can be cancelled....
Sounds good
I could not recall this change so sounded a bit strange when I noticed it.
Thanks for the clarification
smiley_emoticons_biggrin.gif
 
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