Update 2.27

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Features/Changes:
- Added a Hall of Fame on the start page;
- llegal actions for players who declared their shared connection are now directly blocked into the game;
- Replaced the text box and the clear button with a new fully featured text box from mass-recruit overview in the trade overview;
- All JS alerts ("do you really want to…" Y/N) have been replaced with game-styled question windows;
- Added a new graphic on the buy gold tab when the email address has not been validated yet;
- Improvement of the militia popup window when you get attacked;
- Changed the behavior of some windows so that they create a "fade-out" layer to keep users attention (so called "modal" windows);
- "Due" commands (commands which already landed) in the command overview are now grayed out, have no counter and display a "work in progress" icon;
- Improvement of the invite players via email: you can now send a custom text to the invitee;
- Google Play Badge has been integrated on the start pages;

Bugfixes:
- All members were marked as "Founders" in the alliance members list;
- Players got wrong bonus of the last daily reward level;
- Fixed a bug where in some rare cases the game was not loaded after refresh;
- Long player names overlapped points in alliance member list;
- Fixed a bug where accepting own offers used a wrong delivery time;
- Fixed a problem when getting the favor bonus on a town where the player didn't have any god;
- Fixed problems with failed occupations;
- In the mass recruiting overview, the list wasn't updating itself when a town group was selected;
- Open barracks and docks links in the recruit overview were too large;
- Units under construction appear in negative values in the recruiting window;
- It was not possible to deselect the current town group if all towns were in a group in the the town list;
- Resources where displayed incorrectly until game was refreshed;
- Divine Statue graphics are placed incorrectly on the city overview;
- Timers goes crazy when user filters towns when time being expired in the trade overview;
- Coins not refreshed when spying in the cave;
- Wrong background position of spell icons in recruiting overview;
- Fixed collisions between Troop overview & Barracks windows (having both open at the same time could lead to scripts conflict disabling barracks functionality).
 
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