DeletedUser
Guest
New type of Battle report:
Lets same player A from town 1 is sending 200 LS to attack player B in town 2.
If Player B has Naval units in his or her town 2 then they can send those naval units in attack mode towards player A in town 1.
The Naval units would meet somewhere in the middle or where ever the time frame brings them. And they will have an open Sea Battle.
If the retaliating player (player B) meets the initiating player (player A) with enough strength to destroy half the attacking ships then player A's naval units lose to moral and flee home.
using the same example: EXCEPT only 25% of the attacking naval units were destroyed then what would happen is player A would continue to his original target destination but because of the battle and time needed to regroup, the remaining distance will be 15-20% longer to reach the destination.
Lets same player A from town 1 is sending 200 LS to attack player B in town 2.
If Player B has Naval units in his or her town 2 then they can send those naval units in attack mode towards player A in town 1.
The Naval units would meet somewhere in the middle or where ever the time frame brings them. And they will have an open Sea Battle.
If the retaliating player (player B) meets the initiating player (player A) with enough strength to destroy half the attacking ships then player A's naval units lose to moral and flee home.
using the same example: EXCEPT only 25% of the attacking naval units were destroyed then what would happen is player A would continue to his original target destination but because of the battle and time needed to regroup, the remaining distance will be 15-20% longer to reach the destination.