Sea Battle

DeletedUser

Guest
New type of Battle report:

Lets same player A from town 1 is sending 200 LS to attack player B in town 2.

If Player B has Naval units in his or her town 2 then they can send those naval units in attack mode towards player A in town 1.

The Naval units would meet somewhere in the middle or where ever the time frame brings them. And they will have an open Sea Battle.

If the retaliating player (player B) meets the initiating player (player A) with enough strength to destroy half the attacking ships then player A's naval units lose to moral and flee home.

using the same example: EXCEPT only 25% of the attacking naval units were destroyed then what would happen is player A would continue to his original target destination but because of the battle and time needed to regroup, the remaining distance will be 15-20% longer to reach the destination.
 

DeletedUser

Guest
No it would make long distance attack less possible but it would make it more necessary to have less pacts to attack closer to home :)
 

DeletedUser

Guest
Its excessive coding for something, that would make the game way to unpredictable. This game is so popular for its lack of complexity and because of the overall predictability of the game. It would also discourage long range attacks, which could be a potential problem.

Thanks for the feedback though

Mind
 
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