Blockade Port

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DeletedUser

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Implement a new Sea Attack feature which would allow you to blockade an enemy Port, stopping anyone from sending support or trade with that particular town through Naval means.

You can make it so that an attacker can choose how long he wants to Block the port either 4 hours or 8 hours. At the end of the time chosen the Naval units return home.

A player that has his or her port blocked can free it by sending Naval Units to "Attack" that port that is being blockaded. Alliance members that want to help free a port would also need to send naval units in "Attack" mode.

Alliances members can help block a port by sending Naval units in "Support" mode. Only the player taht initiated the Blockade would get the Cultural if the Blockade is effective.

Battle Points will be the same as current system.

If you get your port blockaded and it is not freed by either yourself or an alliance member then every 4 hours that your port is blocked you lose 1 Cultural Point and the Blocker Gains 1 Cultural Point.
 
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DeletedUser

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the last part with the culture points would only be used to take the Cp form inactive alliance members and when you need defense in your town but an other starts a blockade while the defense is on the way, all would return (or start supporting the blockade) and probably not be able to reach the town again before the Cs has landed and when you send attacks to break the attack but the enemy calls back all support of the blockade seconds before your attack arrives, than you will destroy your own ships if there where already some in the Port
 

DeletedUser

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well the developers can make it so that your own Naval units will meet your naval units in peace IF that were to happen
 

DeletedUser

Guest
Blockades have been discussed before and will not be implemented.
 
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