Administrator quickbar configuration (how to create new menu items)

DeletedUser

Guest
Administrator quickbar configuration is a nice idea. But it is unreasonable to put it there and provide no help on creating menu items. There's no way your common Grepolis player can figure out what the links to enter are.
In earlier versions this wasn't much of a problem. Senate, Barracks and Harbor were already in it and that's what people use most often.
Now we have things like the temple and the cave.
Seriously...?
Please post the link adresses to use here or in a sticky post until they find a way into an in-game manual.

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Slietie

Hydra
Here you may find a list of codes. Word, that is at the end of each line suggests where the link leads to.

Code:
javascript:Layout.buildingWindow.open('main')
javascript:Layout.buildingWindow.open('hide')
javascript:Layout.buildingWindow.open('storage')
javascript:Layout.buildingWindow.open('farm')
javascript:Layout.buildingWindow.open('lumber')
javascript:Layout.buildingWindow.open('stoner')
javascript:Layout.buildingWindow.open('ironer')
javascript:Layout.buildingWindow.open('market')
javascript:Layout.buildingWindow.open('docks')
javascript:Layout.buildingWindow.open('barracks')
javascript:Layout.buildingWindow.open('wall')
javascript:Layout.buildingWindow.open('academy')
javascript:Layout.buildingWindow.open('temple')
javascript:Layout.buildingWindow.open('place',{},'index')
javascript:Layout.buildingWindow.open('place',{},'simulator')
javascript:Layout.buildingWindow.open('place',{},'culture')
javascript:Layout.buildingWindow.open('place',{},'units_beyond')
javascript:Layout.wnd.Create(Layout.wnd.TYPE_FARM_TOWN_OVERVIEWS,"Farming villages");void(0)
javascript:Layout.wnd.Create(Layout.wnd.TYPE_ATTACK_PLANER,"Attack planner");void(0)
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_TOWNINDEX)
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_MESSAGE)
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_REPORT)
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_ALLIANCE)
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_ALLIANCE_FORUM)
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_PLAYER_SETTINGS,'settings')
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_PLAYER_PROFILE_EDIT)
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_PREMIUM,'Premium',{})
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_CHAT)
javascript:Layout.ajaxPost('player','logout',{},true)
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_RANKING)
javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_INVITE_FRIENDS)

Anyway, I think it is a good idea to finally add this feature to the game, so that players can select what they want by only choosing and not copying and pasting what they want (or better both should be possible).
 
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DeletedUser

Guest
I would rather be able to just click on what i want on the action bar and it pops in there. When it comes to using code i am lost there.
 

DeletedUser

Guest
This is great, Slietie, thanks.
I like the fact that there is also the links for administrator, captain and for the farm in the list. might save me crucial seconds...

ladihawk, it's easy to figure out. If you want to create a new button in your quick bar, just click on CREATE NEW MENU ITEM, enter the name (e.g. Barracks) and then look at Slietie's list. Look for a line with 'barracks' in it. That line is the link you need.

javascript:Layout.buildingWindow.open('barracks')

Once you have found it, copy-paste it into the quick bar creation field saying 'link'.


And here you go, new barracks quick button added.
No scripting or programming skills of any kind required.
 
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