DeletedUser
Guest
Once the last member of a wonder-building alliance has left the island the wonder will be destroyed. Makes sense to some degree, some argue.
Example: Alliance A conquers all towns of alliance B's wonder island. The wonder is destroyed in a big bonfire at the hands of the victorious alliance A.
Unfortunately, as a result, wonders also disintegrate when all inhabitants on a wonder island leave their alliance (the alliance that started construction of this wonder). This is probably rarely the intention of the alliance or those members.
Example: Alliance B wishes to merge with alliance A. As a result, alliance B's wonder auto-destructs. Fail.
It'll keep the wonders around to look at in some cases and it will definitely help keeping players in the game while it doesn't come at the cost of balance or realism or whatever people are afraid of these days.
Example: Alliance A conquers all towns of alliance B's wonder island. The wonder is destroyed in a big bonfire at the hands of the victorious alliance A.
Unfortunately, as a result, wonders also disintegrate when all inhabitants on a wonder island leave their alliance (the alliance that started construction of this wonder). This is probably rarely the intention of the alliance or those members.
Example: Alliance B wishes to merge with alliance A. As a result, alliance B's wonder auto-destructs. Fail.
It'll keep the wonders around to look at in some cases and it will definitely help keeping players in the game while it doesn't come at the cost of balance or realism or whatever people are afraid of these days.