Update 2.82

DeletedUser

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Changelog 2.82


Dear Community,

The 2.80 update will take place on 3rd March. To keep your gaming experience undisturbed please expect small downtime. Thank you for understanding.

Summary


In this update we implemented a new logout prevention for ongoing maintenance: From now on you will get a notification window which won't enable you to play during updates but which allows you to stay in the game and will provide a reload button after the update is done. So you won't just get logged out anymore! As usual we also fixed some bugs.

New features


  • Implemented logout prevention and notification windows which will show up before and during updates.

Improvements


  • Improved some titles of tabs in the ranking for consistency and better understanding.


Bugfixes

  • Upgrade button of the temple was covered in the city overview when upgrading the silver mine.
  • The alliance window didn't always have the proper size which led to layout issues.
  • Islands which are located at the edge of the world map weren't displayed in the strategic map.
  • Corrected wrong information text about interactions between people sharing an internet connection.
  • Long explanation text for the conquest report broke the layout of the window.
  • Recruitment overview marked all cities if an empty city group was selected.
  • Advisor tooltips didn't disappear after clicking.
  • Wrong background was shown when starting on a new world.
  • Text in email for master account deletion was not readable.
  • Entering negative unit amounts into the simulator caused an internal error.
  • Reward explanations in the Battle of Troy weren't displayed correctly when they need 2 lines.
  • Added missing tooltips to tabs with cut-off tab titles.
  • Unit generators no longer keep running when an effect was cancelled.
  • An internal Error occured when using the Enter key in the Pacts tab of the alliance forum.
  • An internal Error occured when casting "Helmet of Invisibility" on an attack on a ghost town.
  • Unit generating effects will now generate a certain amount of units only once per hour instead of several times an hour.




We hope the patch will meet your expectations. If there is anything you would like to talk about, we are looking for it in feedback thread.

Best regards,
Your Grepolis Team

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