Update 1.13

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DeletedUser

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Features/Changes:
  • now its possible to cancel town-takeover if a town has changed owner in the meantime
  • farm attacks reports display max booty now
  • linked towns, players and allainces with bb-codes get icons
  • the titles in the overviews have been changed
  • new icons for skipping/pausing/rewinding reports
  • in the cave (building) last 10 espionage reports are shown
  • with the Administrator active a player can create their own notes
  • in a trade overview the free population is shown on each town
  • building-overview has new design
  • now its possible to publish battle reports
  • cities can be grouped now

Gameplay:
  • morale has not been altered yet. It is now a setting that can be activated / deactivated, depending on the world settings
  • units left in a ghost town will slowly desert (die) as the town degrades

Bugfixes:
  • the population needed for certain buildings was calculated wrong
  • now its possible to see when divine power cast on town ends
  • towns were not always properly linked in a town-dropdown-list
  • town-names have been added to the cast reports
  • defender can't see attackers plan to do revolt anymore
  • its no longer possible to support a town with mythologocal units from another god
  • town names on revolt-attack will be now cut if it is too long
  • god favor was sometimes reset after a god change in newly conquered town
  • destination town was not shown at running spies in a command overview
  • when a player tried to colonize an uninhabited place, a wrong capacity bonus for transporters was shown
  • its no longer possible to spy on players in vacation mode
  • report animations show militia now
  • revolt atacks can be casted by gods power to
  • divine power cast on commands was not shown in commads info window
  • new report indicator works now on farm attack
 
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