Roadmap 2015

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Roadmap 2015

In the spirit of openness and transparency, we publish this roadmap to let you know about our plans for the current year. We hope you will be as eagerly looking forward to it as we do! Like all roadmaps, it may shift slightly, but we will share insight into what is happening as details become available. The listing is done in the current planned order. We will keep the roadmap updated on the DevBlog.

Update Logout Prevention
It is more of a technical thing but this should improve your game experience quite a lot! Every time we update our servers to a new version we currently have to logout our players. Sometimes that happens while you want to send out attacks or while you are writing a new message. In the future we will inform you some minutes before we run an update in order to let you prepare for the downtime. While the update is running you will stay in the world but you can’t do any action. After the update is done you can directly reload the page without being logged out.

Bundles & Packages
To make Gold purchases more attractive for everyone we want to reward certain purchases even more. That’s why we will introduce a nice addition so players will get some predetermined items / rewards upon purchasing certain Gold packages.

App Usability Improvements
Our UX Designer is constantly focusing on creating concepts for usability improvements which are aiming to make the app more comfortable to use. Over the first months of the year we will work on these changes and roll them out progressively. Beside of that we plan to provide a concept for integrating the forum into the app. This concept also includes the display of BBCodes and published reports.

Early and Midgame Features
We have been working a lot on the tutorial, as well as on first session improvements over the last year. Now it’s a lot easier for new players to get into the game. Building up the first city takes now less time and the game will be more exiting a lot earlier. These improvement were necessary because we want to keep as many players as possible that try out our game. The more players are out there, the more enemies you will have to face and some of them will become your new alliance mates! But fasten up the buildup process of your first city was just the beginning. We want the game to be more varied especially within the first weeks. We are currently planning to add more fight possibilities to our farm villages respectively on the first island.

Endgame
We have been carrying out that one for quite some time and we actually cannot promise when we will tackle this topic. We definitely want to come up with more features where alliances can compete against each other and not only through sending resources to world wonders.

Activity Bonus Revamp
As the daily login bonus turns out to be quite boring and isn’t quite appealing after some time we would like to revamp it to give more incentive for players to login frequently into the game.

Alliance Improvements
We know that alliances are an important part of the game already but we want to emphasize alliances even more! With more tools, playing together and helping each other in an alliance will gain some more importance. Being part of an alliance will never be as important as this year!

Player Invite Revamp
Same as for the activity bonus, the rewards players can get when inviting new players to Grepolis could be more attractive. Therefore we want to build a better referent system with more exciting rewards.

Besides these topics, there are also some more which will require our attention, time and resources over the year.

Technical Improvements
Grepolis is a big project with many dependencies, not only internally at InnoGames with some of our services but also externally. We have to adapt our Apps to Apple and Google requirements, our Facebook Connect plugin to the Facebook API changes etc… Some parts of the game, although they are working properly, require some refactoring to keep them up to date and running.

Events
We will introduce some more events throughout 2015, but right now there are no accurate concepts ready for new events. So we can’t really tell you what these events will be about for now! Most of them will reuse some of the mechanics introduced last year, with many improvements and exciting new rewards. A revised Easter event is already being planned. So… stay tuned!

Excited or disappointed? Feel free to share your feedback and discuss the roadmap with us in this thread. If you want to go into details regarding one of the features, we invite you to open a separate thread in order to keep the overall feedback organized. Thank you!

Your Grepolis Team
 
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