resourses

DeletedUser

Guest
Question
I have my stone mine at level 32 gives 666
Got merchant so is 30% more gives 866
also i have andromeda in it at 30 % wil be 866 also
and happyness at 50% have to be 999
stil i just get 1804 sourses
but wil have to be 2731 on sourses

Maybe i count it wrong but just whant to see what others say

Greats tays
 
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DeletedUser

Guest
Question
I have my stone mine at level 32 gives 666
Got merchant so is 30% more gives 866
also i have andromeda in it at 30 % wil be 866 also
and happyness at 50% have to be 999
stil i just get 1804 sourses
but wil have to be 2731 on sourses

Maybe i count it wrong but just whant to see what others say

Greats tays

All bonus are summed up, so 0.3+0.3+0.5=1.1 makes A bonus of 733. Plus 666. Summed up to 1399. sure there is nothing more active?
 

DeletedUser

Guest
I now have build up my stone to level 34
all is stil same
merch 30%
Level Yield with merchant
..34....859........1117

andro 30%
happy 50%
and again 1804

What i dont understand is how you get that nr 733
as merch already gives 866

Level Yield with merchant
.32.....666........866

so with all the extra as andro and happyness i get less on sourses

i find it have to be
gets 666
merch 30 % from 666=866
andr 30% from 666 = 866
happy 50% from 666 = 999
makes totall of 2731

instat all % summed up 1.1 %

Becouse with all the extra i put on my city i lose sourses
only with merch i get more lol
 
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Okay, I try to make it clearer. Your main calculation error is that you add your base value 666 three times - but you have only one base value.

Base value (for quarry level 32, on an island with reduced stone production): 666

---

Base value + merchant bonus (30%):
666 * 1.3 = ~866

This means a bonus of 200 stone per hour is added to the base value of 666 stone.

---

Base value + merchant bonus (30%) + production bonus for Andromeda level 10 (30%):
666 * 1.6 = ~1066

This means that a bonus of 200 stone per hour is added to the base value of 666 stone due to the merchant bonus,
and another 200 stone per hour are added to the base value due to Andromeda´s 30% bonus.

The bonuses add up to 60%, that´s why you can multiply your base value by 1.6 to calculate your total production.

---

Base value + merchant bonus (30%) + production bonus for Andromeda level 10 (30%) + "Happiness" (50%):
666 * 2.1 = ~1399

This means that a bonus of 200 stone per hour is added to the base value of 666 stone due to the merchant bonus,
and another 200 stone per hour are added to the base value due to Andromeda´s 30% bonus,
and another 333 stone are added to the base value due to the spell "Happiness".

And as already stated by dev-grepo, 200+200+333 = 733, and that´s your additional production, when the bonuses of merchant, hero and spell are active in your city. The bonuses add up to 110%, that´s why you can multiply your base value by 2.1 to calculate your total production.

---

In your calculation you did not only add the bonuses to the base value, but you added the base value(s) all over again.
 
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DeletedUser

Guest
oke but tell me this
level 32 stone have gived me with all the extra i got 1804 totall a hour now level is 34 with all extra and i stil get 1804
Stil i dont care lott i just wondered but thanks for your explain draba ;)

Maybe i found a bug as long its not bugging me lol
 
I cannot explain how you land at a stone production of 1804 per hour. Maybe you can show me the respective screenshots ingame or in Skype tonight - and maybe we can find an explanation for this strange number.
 
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