DeletedUser
Guest
Warning: Extremely long boring post.
I've been thinking about the naval warfare part of this game, and while I haven't engaged in it yet I'm leaning towards that it is crap.
First off, you can build defensive ships at level 13 Academy but offensive ships have to wait until level 16 Academy. This gives the defender a huge advantage in building up before anyone can even think of attacking them from overseas. Why aren't offensive and defensive ships offered at same academy level?
Secondly, the transport ships are crap. 20 units? Come on. Let's do some math here. No mythical creatures or divine powers, luck or techs are going to be included in the math just to make it easier.
Each Transport costs 14 citizens. You can fit 20 swords, slingers, archers, or hoplites on each transport ship. You can send 6.6 horsemen, 5 Chariots or 1.25 catapults.
So here is population invested for every 10 full transports:
Swords, slingers, archers, hoplites (200 units) - 340
Horsemen (66 units) - 338
Chariots (50 units) - 340
If we had 100 Chariots we wanted to send we would need 20 transport boats and the total cost in population would be 680. Over 20% of our total available population.
Now we have to build offensive ships to break through any defensive ships our opponent may have. For our example we will just use Light Ships versus Biremes. Light Ships cost 10 population against Bireme's 8 population.
So we send 10 Light ships on their way taking up 100 population. We now have invested in this little skirmish 780 population. Our ships run up against 15 Biremes which the opponent has 120 population invested in. We lose all our Light Ships and 2 of our transport boats. The Defender has won and still has 3 Biremes. So now we have lost a total of 160 population already and 12540 in resources.
I'm not sure if at this point we will continue since our transport ships are alive. Let's say we do get to continue the attack on the city. Now we are down to 90 Chariots to go up against our opponents wall and forces. Don't forget he has probably had several hours notice and time to prepare.
If our opponent has a level 6 wall and 100 swords and 100 archers waiting for our 90 chariots we will kill all of those and walk away with 18 chariots standing to bring us home loot of a whopping 1152 resources. We've lost another 360 in population for a grand total of 520 population lost and another 69120 resources to bring our grand total to 81660. With what we do get to bring home we are down just over 80k in resources.
What will it take to kill all our chariots with a level 6 wall? 100 swords, 90 slingers and 100 archers. And who honestly is going to just have a level 6 wall and only swords, slingers and archers as defense at this point.
Can someone explain to me why it would be a good idea to invest in offensive ships and mount a mass naval campaign against anybody? How does this not promote islands with only 1 active player left standing and stagnancy in the game when attacking from the sea costs so much time, population, and resources for so little gain and with such a slim chance of winning anyways?
I've been thinking about the naval warfare part of this game, and while I haven't engaged in it yet I'm leaning towards that it is crap.
First off, you can build defensive ships at level 13 Academy but offensive ships have to wait until level 16 Academy. This gives the defender a huge advantage in building up before anyone can even think of attacking them from overseas. Why aren't offensive and defensive ships offered at same academy level?
Secondly, the transport ships are crap. 20 units? Come on. Let's do some math here. No mythical creatures or divine powers, luck or techs are going to be included in the math just to make it easier.
Each Transport costs 14 citizens. You can fit 20 swords, slingers, archers, or hoplites on each transport ship. You can send 6.6 horsemen, 5 Chariots or 1.25 catapults.
So here is population invested for every 10 full transports:
Swords, slingers, archers, hoplites (200 units) - 340
Horsemen (66 units) - 338
Chariots (50 units) - 340
If we had 100 Chariots we wanted to send we would need 20 transport boats and the total cost in population would be 680. Over 20% of our total available population.
Now we have to build offensive ships to break through any defensive ships our opponent may have. For our example we will just use Light Ships versus Biremes. Light Ships cost 10 population against Bireme's 8 population.
So we send 10 Light ships on their way taking up 100 population. We now have invested in this little skirmish 780 population. Our ships run up against 15 Biremes which the opponent has 120 population invested in. We lose all our Light Ships and 2 of our transport boats. The Defender has won and still has 3 Biremes. So now we have lost a total of 160 population already and 12540 in resources.
I'm not sure if at this point we will continue since our transport ships are alive. Let's say we do get to continue the attack on the city. Now we are down to 90 Chariots to go up against our opponents wall and forces. Don't forget he has probably had several hours notice and time to prepare.
If our opponent has a level 6 wall and 100 swords and 100 archers waiting for our 90 chariots we will kill all of those and walk away with 18 chariots standing to bring us home loot of a whopping 1152 resources. We've lost another 360 in population for a grand total of 520 population lost and another 69120 resources to bring our grand total to 81660. With what we do get to bring home we are down just over 80k in resources.
What will it take to kill all our chariots with a level 6 wall? 100 swords, 90 slingers and 100 archers. And who honestly is going to just have a level 6 wall and only swords, slingers and archers as defense at this point.
Can someone explain to me why it would be a good idea to invest in offensive ships and mount a mass naval campaign against anybody? How does this not promote islands with only 1 active player left standing and stagnancy in the game when attacking from the sea costs so much time, population, and resources for so little gain and with such a slim chance of winning anyways?
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