@Arci: The general problem is the high number of bonuses and effects active at the same time on zz16 (and the sheer number of additional calculations running in the background for each troop movement/action).
The first alliance bonuses of the Grepolympia event were earned while the long-term community bonuses of the Spartan Assassins event were still running. There was (and still is) an event shop available, and at the same time we have several new and additional effects (and spell modifications, etc) granted by the small and large temples, also accumulating with each of the endgame phases).
These last two weeks the game has become slower and viscious on zz16, and of course we experience those issues especially during some of the bigger ops where lots of movements are involved. Sometimes reports are coming in with considerable delays, attacks/support do not arrive as scheduled in the command overview, and there are also delays in other actions (such as switching from one alliance to the other, see above...^^) or activating militia, sending troops, withdrawing troops, etc. I wonder how the game will "behave" on OIympus live worlds where there are 300 small temples, and each alliance can hold up to fifteen of them, in addition to the too many events with too many bonuses we have anyway.
It´s the old story: The game tolerates much ballast (bonuses, troop reinforcements, lots of additional background calculations, all kinds of "cool" additional effects) as long as we don´t try something completely unreasonable: Playing the game...^^