For a while players were asking us to add some animation marking movements on the map. As a first attempt to bring a feature like that to the game we will add animation showing movement of the troops between cities and Bandits Camp. Depending on the feedback, we plan on expanding it to other actions on the map. This new feature will already go live with the version 2.167.
Imagine sending 10 or more attacks..... map will become a mess and will look like a spider nest.....
Well, maybe not from you, but I'm quite sure I've seen this suggestions many many times across forums and tickets in my experience ^^But we never suggested animations or symbols/icons moving over the map along dotted lines
As long as each graphic animation has a button to be enabled/disabled, it's very welcome. If my computer can run it smoothly it's fine, otherwise I'm just going to hide it. That's my point of view.
As long as each graphic animation has a button to be enabled/disabled, it's very welcome. If my computer can run it smoothly it's fine, otherwise I'm just going to hide it. That's my point of view.
Well, that´s the point: There is no button to disable the new animation, and (in the German forums, at least) players are asking for it. That´s all.
i am not sure if this is correct because each animation will still be cost a bit resources from the SERVER or not? So if i deactivate this but a few others not, then perhaps it cost enough server resources that ALL Players are affected from this.
And a question
you said you seen this suggestion in many many times in Forums and Tickets.
can you tell me what forum they were???
- For a while players were asking us to add some animation marking movements on the map. As a first attempt to bring a feature like that to the game we will add animation showing movement of the troops between cities and Bandits Camp. Depending on the feedback, we plan on expanding it to other actions on the map. This new feature will already go live with the version 2.167.
You're already providing feedbacks as I can see
Moreover, this feature will be pushed to the live markets with the next update as written in the changelog, so testing it will be super easy, if you're interested in doing so.
Do you have any better solution to test this feature? Let us know.
Presently the performance is so enormous and it can not be that you need high-tech devices for a simple browser game. So ultimately, surplus actions has to left out in the backend.The only plan now is hearing your feedbacks and suggestions before taking any decision for further development
True words my friend..but here as a player you can't deactivate everything..here it shines like a Christmas tree chain of lights..only say forum..I think 95% of the graphics animations could be considered unnecessary.
In all my Grepolis years I have come across exactly one type of animation that made sense: When I started in 2011, there still were "animated" battle reports showing exactly what happened in the land and the sea battle. That´s how I learned what happens in the two phases of a sea battle when fire ships are involved in the fight on the defender´s side, and - most important of all - that there are two phases.
Of course I deactivated those animations as well after a while but I still think that they were very helpful for beginners, showing them exactly how important it is to have battle ships in their attack in order to clear the defender´s harbour prior to their land units taking effect in the fight. None of the (too many) quests - tutorial quests, island quests, bandit camp quests - introduced since have been able and apt to teach beginners as much about the game (mostly because they all seem to be denying that battle ships even exist in the game, let alone emphasizing their importance) than those simple animated battle reports that have been abandoned a long time ago. Why?
That is, I am not opposing animations because they are animations - all those clouds and waves and little working people in the city overview, and now those icons moving along spaghetti (or rather lines of kritharaki^^) on the map might be nice to have (as long as they can be deactivated). However, I´d rather see animations that make sense, that help beginners understand the game mechanics - that´s all.