Changed the battle points behavior under certain situations.
- Attacking own units will provide 0 battle points.
- Attacking units from players of the same alliace will provide 20% of the total population killed.
I know that this update has been reverted until the respective bug has been resolved, but the wording of this announcement is an issue in itself. The first sentence can be misleading, the second is wrong and incomplete.
"Attacking own units..." can be read and understood as "own units attacking..." - which is misleading.
You wanted to express that attackers will receive 0 battle points (in attack and defense) when they are attacking their own troops stationed in another player´s city (or a ghost town).
"Attacking units from players of the same allia
nce will provide 20% of the total population killed"
No, attacking units will not provide 20% of any population, whether killed or alive. Attacking units from players of the same alliance
and pact members will provide 20%
of the battle points for the population killed,
even if the defending alliance or pact troops are stationed in a city not owned by an alliance or pact member. And the same is true for defending units, of course.
(Since the info text in-game makes no difference between alliance and pact troops, I guess the announcement should mention the pact troops as well. Or the new ingame tooltip is wrong.)
In addition, there should be a hint that attacks on enemy troops in own, alliance and pact cities will provide 100% bash points since only the origin of the troops is crucial, not the owner of the city where they are attacked. (At least this is how it should work, we will see whether it really does). When that hint is not given, players not acquainted with the DevBlog discussion could get the impression that attacks on enemy troops in an alliance or pact member´s city will provide them with only 20% of the bash points they used to get - which is wrong, of course, and quite important in case of a siege.
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Keep it meaningful, remember?^^