Feedback: Nerfing a deity – Ares Rebalancing

I insist, there is no need for ladons in this game.. With their use, the rest of the mythics are neglected. And with Spartois and the Temples its a huge advantage for the offender.. There are no good defensive Temples and you are forcing the defender to wall up the city.. You added Aphrodite with the Narcissism and now there is no way an alliance can hold a conquest with 0 or 1 wall. You are forcing the conquest players to make more and more defensive units but with the passive of Ladons and the fury eventually, there is a 80% percent chance that the conquest will break.

This is not fun at all and its overdone. Rebalnce this, with the add of new Defensive Gods, or disable ladons

Topolino 98

The changes appear to make the situation certainly more balanced than now.

I do some reflections and questions:
  • Bloodlust no longer produces Fury. And Ares' Army adds a maximum of 200 Spartoi. I thought they would decrease the power of only one of the two spells, or at most a little of both. When the Double-Damage Bug was fixed, the situation in terms of defending sieges was quite sustainable, at least in the Italian worlds.
  • After making this massive nerf, will the Ghost Spartoi continue to fight individually or together to the other units? (I assume they will continue to fight individually as the Ladons Passive description says they no longer affect the ghost Spartoi).
    200 Spartoi deals little damage in single combat against a big wall of units.
  • I also wonder if the Ladons will now be included as a prize in some events and at the Phoenician Trader.


The situation is "from the zenith to the nadir" . From a powerfull unit Ladon now is totally useless unit and very expencive. Just abolish it from inventory. This Ares balance made the god a goat. Totally Useless.