a-tla-s
Pegasus
One of the good updates for the game was morale. It helped small players defend better against big ones with much more cities.
However, as with everything else, man has found a way to use this for extra benefit. "Plant" a small player among opponents and flood supports in the city. Morale makes that city a fortress and a bps generator.
So I suggest that morale keeps the range of values for lone players, but for players in an alliance it should lessen (the difference between small and big players). Say, no less than 60% between the one-city-player and a player with 500 cities.
That, would make small alliances more vulnerable to big alliances and that's a problem too... unless, another morale (a second level of morale) could be valid between alliances too.
That is, the bigger the difference between two alliances, the lower the morale that bigger alliance sees in smaller's cities.
A two layered morale that is.
Of course, alliance-morale shouldn't be that wide in values, developers and mathematicians can calculate the proper values for both morales so that the game keeps its balance.
However, as with everything else, man has found a way to use this for extra benefit. "Plant" a small player among opponents and flood supports in the city. Morale makes that city a fortress and a bps generator.
So I suggest that morale keeps the range of values for lone players, but for players in an alliance it should lessen (the difference between small and big players). Say, no less than 60% between the one-city-player and a player with 500 cities.
That, would make small alliances more vulnerable to big alliances and that's a problem too... unless, another morale (a second level of morale) could be valid between alliances too.
That is, the bigger the difference between two alliances, the lower the morale that bigger alliance sees in smaller's cities.
A two layered morale that is.
Of course, alliance-morale shouldn't be that wide in values, developers and mathematicians can calculate the proper values for both morales so that the game keeps its balance.
Here is a schematic presentation of the difference in morale between current and suggested systems: