The following preparation for Island Quest changes already become active on live worlds:
Mythical units can be sent to Island Quests asking to dispatch troops
Previously these units could not be sent to support the quest entities.
For island quest objectives involving the dispatching of troops, population is now taken into account to determine how many troops need to be sent
Previously: A fixed number of units was requested.
This change allows for the aforementioned possibility of sending mythical units to quest to work properly.
Island quest difficulty is now determined by a combination of game progression and the amount of points accumulated with the biggest city on the respective island
Previously: Average points across all cities on the island were taken into account for calculations.
After this change quests will become more challenging but also more rewarding. Since one of the cities is already as far progressed, it should be possible to master this challenge easily, ultimately offering you better rewards more often.
The amount of Coins of War and Wisdom handed out as quest reward are now dependent on world speed.
Previously: A fixed amount of coins was granted to all players, no matter the world speed.
The world speed multiplier is capped at 4.
With this change we expect to align coin gains with player progression on faster speed worlds, allowing you to
Bugfixes
Grepolympia - Interface jumps when switching from first and second tab.
Grepolympia - When switching from players to alliance tab on ranking, if the previous page index was higher than alliance max pages, the wrong page was displayed.