Changelog 2.41

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Game

Features/Changes:
- For testing purposes, 300 coins of war and 300 coins of wisdom will be automatically grated to each player every day (relevant for beta only);
- The wall levels of the eighth farm village is now removed once the village has been conquered;
- [A few changes have been made to the Island Quest :
The spawn timers of the quests have been modified from 2, 3, 4 hours to 2, 4, 8 hours;
The attack and defense boosts have been adjusted from 30% to 10% (attack) and from 30% to 5% (defense);
The brothel has been replaced with a tavern in the according quest;
The spawn probability of storyline quests have been slightly adjusted to the spawn timers.

Bugfixes:
- Fixed some JS errors: 'Object' is undefined;
- The premium overview was switching automatically after returning units;
- It was not possible to move an alliance forum to the lowest position;
- Fixed several award synchronization issues;
- Fixed that cancel button covered by units list in the command overview;
- Option for resetting researches was disappearing upon research time reduction;
- Queue did not get updated automatically in the barracks;
- Sometimes the effects on a city was not displayed;
- Fixed a bug where error message was appearing "island quest expired" during rotating;
- The icon of the survey type was sometimes wrong;
- There was an error upon validating e-mail;
- Chose location check field was slightly misplaced when starting or restarting the game;
- Wrong icon was shown if hovering over mythical units in temple;
- Wrong world wonders were displayed in the hall of fame sometimes;
- Farming villages overview was not considering forced loyalty;
- Fixed Island Quest window problem in resolution 1024x600;
- Improved favor production was not properly shown in premium overview on all towns;
- There was some performance issues in the support overview;
- There was a graphical issue in the survey window;
- Fixed that the survey icon only disappears after a relogin;
- Island quest icon was missing and leading to an empty window during takeover;
- Fixed inconsistency between tooltips if quest requirements fulfilled;
- Attack Planner did not update when units are removed;
- Fixed deadlocks during nightly cron;
- Directional arrow was not updating correctly when changing towns;
- Fxied an error in distribution of the award "Great Power of the Day";
- Filter for attacks in command overview did not work;
- The menu was unresponsive on iPad;
- There were duplicated lines in player invite window;
- A space was missing between renamed command and the cancel button;
- Fixed some layout issues on the master pages with the MSN bar (relevant for Italy only);
- The performances of the game were reduced a lot after sending many spies to the same town;
- The Phoenician merchant was not visiting all towns owned;
- Some players couldn't be attacked because of vacation mode although they were globally ban;
- Sometimes it was not possible to use the "Jump to city", "Jump to coordinates" and "Go to" buttons;
- Fixed some layout issues in the simulator;
- Fixed a case where town should have been conquered, but wasn't;
- Fixed some scrolling issues in the ranking;
- Fixed a wrong calculation of resources during happening;
- Fixed a wrong information in report when withdrawing units;
- A german survey was sent out to all players instead of the german market only;
- You could get negative research points by demolishing academy.

Mobile

Bugfixes:
- Research images were not correctly displayed in the academy;
- Spells enacted on an attack could be seen in the mobile versions;
- Some translations were missing;
- The revolt attacks were not shown in the troop movements.
 
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