Hi i would like to know if for casual worlds when you transfer to this worlds , do you keep also your cultural level or not?
One more question for this casual world.....
Is it going to have wonders??? If so what happens in the scenario that 20 players have 1 town each on the island and all 20 with the "conquest protection spell" active???
They will be able to keep the wonder safe for ever???? with no option for enemies to take it down????
just asking as no such info (wonder island towns exception) in wiki......
If I play normal revolt world and I lose my last town - I'll transfer to conquest casual world?
May I not be transferred to casual world if I don't want?
I found this on Wiki
On casual worlds players cannot attack other players when there is more than 20% difference in points between them. This improves the experience of smaller players as they can only be attacked by players that have the same range of strength.
I understand that you cann't attack players that are smaller by 20% or more but can a small player attack a player that is 20% or more bigger?
There are a lot of new possibilities for smaller player. If I think of Revo-Worlds, were, if this move is exactly how it is discribed at wiki, smaller people can produce a lot of revos, without the chance of any reactions against them. The only chance is to send defensive units to your cities. That makes a lot of fun, really :uhh:
Actually I do not think, that will work because there is no fun in it, to get attacks but with no chance to react on it and to punish the agressor. If you want to protect smaller players, it makes more sense, to create new Hyperborea Worlds.
That is not the answer on my question. I want a clear statement about the rule of 20% more/less than the victum has. So I want to know if a small player CAN attack a bigger (20% or more) when the bigger player cann't.
Sorry to bother again, but need to clarify a bit more.....
This means that even the rule for a minimum active players does not apply??? (as this is also an endgame condition....)
And something which called "No Endgame" for example active on Hyperborea Worlds and on the old Hero-Worlds (Achilles/ Bellerophon). Both unexisting on Beta. Right?... and currently we only have two possible endgames: World Wonders and Domination.