Browser Changelog 2.155

Arci

Community Manager
Grepolis Team
Changelog 2.155

Dear Community,
today we deployed the first daily update to the version 2.155.

For a quicker reference, this post is empty for the first day, and will be updated in order to have every update grouped at the same place so stay tuned!

Summary

  • The Changelog has been released succesfully!
  • As this version will be the one active during the Christmas holidays, it will have less updates and content. We'll be back to full steam power next year!

New Features and Changes

  • Bonus effects are now stored differently, enabling them to be restored under certain conditions.
    • Upon the start of a siege, all bonus effects on the besieged city are now saved and will be restored if the siege is not successful.
      • Effects that affect this city only are taken off during the siege and restored with their previous remaining time once the siege was ended. This means the initial duration gets extended by the siege duration.
      • Global effects, like alliance rewards (e.g. from Grepolympia) or effects that are active on every player city (e.g. Rituals) will keep running as usual, albeit not being active during the siege, meaning that they will not be extended once the siege was broken successfully.
    • Event-specific effects which last for the full event duration (Witch's Wisdom & Devoted Priests) are now restored upon restarting, but for voluntary restarts on a game world and after losing the last city and subsequently taking a fresh start on the same game world.
Bugfixes

  • City Foundation - Travel times were not updated when switching city while the foundation screen is opened.
  • Trades - Under certain conditions, trades were not cancelled after the destination town was deleted.
  • Events - The information window provinding information about the start of an event displayed some styling issues when two events of any kind were active at the same time.
  • Bonus effects - After breaking a siege, the game tried to restore alliance rewards multiple times, causing higher load on the game world.


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We hope this update will meet your expectations. If there is anything you would like to talk about, we are looking forward to it in the feedback thread.


Best regards,
Your Grepolis Team
 
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