2.0 Farming info.

DeletedUser

Guest
Many of you also play the alpha servers. So, this information may be redundant. :)

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The farming system that Grepolis uses in 1.25 is tedious and time consuming. We revisited our farming concepts and decided to improve them for the enjoyment of our players. With the implementation of 2.0, players will be able to collect resources and start the game easier and faster. Let me go into more detail:

Every player can now occupy a certain amount of villages, which is dependent on the level of the senate. At the very beginning the number of occupied villages will be two. To occupy a village at least one unit must be stationed there. Of course villages can be used by more than one player, and the village can distribute resources to all occupants. Once the village is under your control it will generate resource-shipments in regular intervals. To collect your resources you will simply have to click on the village. In addition to that, villages can also store a few resource-shipments to make things easier. It is even possible to demand resources in advance, and once the resource-shipment is ready they will be sent to the players. However, keep the mood of the village in mind as it will drop as a result. The villages can even rise against your troops and kill them if the mood is too low. This will stop the shipments from the village for a small amount of time. The more units occupy the village, the slower the mood will decrease.
Villages can also be upgraded, which provide players with bonuses. For example the maximum amount of resources a shipment can transport can be increased. Villages can also be shared by other alliance members. It is even possible to receive resources form villages that are not occupied by your troops, but are owned by your alliance. However, these resource shipments are very small.
 
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