i am not sure if that all now is written here before, so when it is sorry for double posting (some of that is already on german forum)
some problems we found because of that testing to proof our conclussion:
its extremely annoying that you must always calculate if you can attack or not (a symbol or something like that, that shows immidiatelly if you can attack or not would be helpful)
by ouor tests you where able to attack players where we normally not be able to do that and sometimes we cant attack but we shouldn´t (for example Bull spirit dancer was at 777 Points, i was at 850 but she can´t attack me for about more than an hour i think) nori was at 1047 Points and that means i shouldn´t be able to attack her but i was able to do that and so on). We think the reason is perhaps any server actualisation or synchronisation (oh by the way F5 or closing Grepo and reoping it dont help). With this problem, the first problem is more bad than before (calcing and all things ok but its not working so wasting of time)
next problem is that you always must check possible targets (if they still are attackable) so lot mor work by a reservation of a town
and in times of spamming und flashing attacks its REALLY REALLY bad that you must flash an attack too, just to make sure that you can attack target town, and doing this a little time later again and again. So this will lead into more flash atts
oh and the most annyoing thing in that test was:
that reading of that damn banner that you can´t attack that town because you are to weak or to strong for that. after reading this a few times is really was angry about that and i don´t think this helps new players to enjoy the game and if they didn´t enjoy the game they will not stay long in that game
@bogdy 95
how das it feel if you can attack no player, because all players in Reach are Ally?^^